It's been an incredible 10-ish year journey working as a CG Artist, and I'm excited to pivot and bring my next vision to life. I've gained immense respect for all the artists in this industry. The community is incredibly supportive and truly innovative, always eager to create new worlds and tackle (many) technical challenges along the way.
Coming from a marketing and sales background, diving deep into the creative and technical aspects was initially tough for me (especially when it meant grinding away for dozens of hours daily just to complete anything). But this journey has boosted my confidence to new heights, convincing me that I can be whatever I choose to be.
Nomading through not just territories (I've been a digital Nomad for more then 10 years now) but also different professions gives me the superpower to live multiple lives and see the world from various perspectives. Today, it's easier than ever to access any kind of knowledge right at your fingertips. Isn't it amazing that humanity spent centuries mastering color theory and the rules of perspective, and now you can grasp these concepts in just a two-hour online course?
P.S. Just a heads-up, I won't be updating or supporting my existing CG assets moving forward. Unfortunately, that also means I won't be able to respond to support requests. Thanks for your understanding!
I have also put together a free quick cheat sheet on how to handle Metahuman hair in UE5. Hope it comes in handy for those of you just diving into the subject: https://www.artstation.com/a/30792608
