AI Workflow - From Concept Art to 3D In-game Asset

I generated hundreds of robots in MidJourney until I found a cool style

I generated hundreds of robots in MidJourney until I found a cool style

the process of kitbashing and matte painting in Photoshop

the process of kitbashing and matte painting in Photoshop

capture of realtime figth from game-engine (Unity)

Robot Character for a Fighting Game - Production-ready workflow optimized with AI tools
Tools used: MidJourney, Photoshop (manual overpainting+Firefly), Rodin 3D (image-to-3D), SubstancePainter, Blender, Unity

⦁ The goal was to create a unique robot concept, maintain control over the visual style, and speed up 3D development for in-game use with the latest genAI tech.
⦁ This became possible by using prompt engineering in MidJourney, leveraging its reference image features, and applying manual post-processing in Photoshop.
⦁ The concept-to-3D workflow included Blender plugins that automated UV mapping, texturing, and topology clean-up.

Date
May 28, 2024