Robot Character - AI Workflow from Concept Art to In-Game Asset (Krea.ai + CSM.AI)

Production-ready workflow optimized with AI tools
I've utilized various AI tools along with my traditional skills like sketching, modeling, and texturing to create this robot.

My workflow included:
1 - Creating concepts with Krea.ai (sketching in Photoshop and generating/upscaling cleaner versions in realtime).
2 - Generating parts of the robot with CSM.AI.
3 - Cleaning up (assembling the parts, UV mapping, refining shapes) and rigging in Blender.
4 - Texturing in Substance Painter (added most of the details with height alpha's from  Jonas Ronnegard https://www.artstation.com/a/38319055)
5 - Rendering in Unity (such a joy to switch from Unreal to Unity!)

Date
May 19, 2024